Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Corraidhin Farsaidh
Hello-There
82
|
Posted - 2014.01.09 13:54:00 -
[1] - Quote
I'm not in null and have no experience of carriers so am neutral in this sense.
To me drone assist is fine but should be limited to the assistee only being assisted by as many drones as they can fly (why should they be able to direct more drones than they can interface with?). Then if a fleet wants to hit a single target they can, but they all have to shoot it simultaneously by having the target broadcast the same as for any other weapons system.
No whining, no nerfing, just a simple change to stop a single pilot directly controlling a gazillion dps at once. A good fleet commander would still be able to do so, but it would require co-ordination and discipline which is as it should be in fleet action I think. |

Corraidhin Farsaidh
Hello-There
84
|
Posted - 2014.01.09 14:18:00 -
[2] - Quote
...snip... no, he doesnt control the drones, its me who sets my drones either to defend or to help the assistee.
For the drones to know what a ship is targeting the pilot of said ship would have to interface with the drones to feed them telemetry so that to me means that:
a) a pilot should not be able to be assisted by drones outside his own drone control range (how would he feed target data?) b) a pilot should not be able to control in any way more drones than he can interface with (i.e. the sum total of his own + assisting drones)
|

Corraidhin Farsaidh
Hello-There
84
|
Posted - 2014.01.09 14:22:00 -
[3] - Quote
Ordo Malus wrote:By this logic, the Japanese should have never lost Iwo Jima to the Marines. Numbers is not a solution against tactics.
Try again.
I was about to make that point re the 300 spartans at thermopylae ( I know they were supported by ~7000 healot slaves but still...).
Given the correct choice of battleground and tactics the criteria that constitutes a superior force will change drastically!
15000 Knights and infantry against 3000 (or whatever it was) archers? Should be a massacre of the archers...but out that in the battlefield of Agincourt....
History is littered with examples of a smaller force crushing a supposedly superior foe. |

Corraidhin Farsaidh
Hello-There
86
|
Posted - 2014.01.09 15:42:00 -
[4] - Quote
JIeoH Mocc wrote:In case someone is thick enough to misapprehend the topic of this thread - it's neither about nerfing carriers nor about changing the mechanics of drone assist. It's also NOT about tactics of countering a subcap blob with capital ships as well as it's not about excursions to history of mythological battles fought between the ancient Greeks and the ancient Persians. All of the aforementioned are mesmerizing subjects on their own, and each deserves a separate dedicated topic, in which, upon creation we will gladly discuss the subject proposed, as i hope all will do here.
For this topic, however, It's very simple, really -
Thousands of (abandoned as well as not ) sentry drones create a massive amount of lag, even with practically empty local in a system. We'd request a CCP rep to acknowledge the stated on the forums as well as to address it ingame. Thanks.
Good point, we've wandered waaaaay off topic :D
How about this:
A pilot can only maintain one flight of abandoned drones close by (e.g. via a simple heartbeat message automatically sent using a tiny bit of spare drone control bandwidth) and one flight of active drones. If the second flight of active drones are abandoned they warp out of grid instead of going dormant locally.
Also abandoned drones cluster together for collection, meaning they are now managed as one item of 5 drones rather than 5 items of 1 drone.
Added bonus: New career path of lost drone farming :D |

Corraidhin Farsaidh
Hello-There
89
|
Posted - 2014.01.09 20:55:00 -
[5] - Quote
Perhaps we should have a new mobile structure that goes in and hoovers up abandoned drones from a grid and brings them back to the deployer :D |

Corraidhin Farsaidh
Hello-There
91
|
Posted - 2014.01.09 21:27:00 -
[6] - Quote
Would save GM's cleaning a crashed node as 'droover' (tm) carrying ships race to get there first ... |

Corraidhin Farsaidh
Hello-There
109
|
Posted - 2014.01.12 16:43:00 -
[7] - Quote
just cluster abandoned drones into one object for collection/theft/destruction and only allow pilots to abandon one set of drones locally, any subsequent abandoned drones will then warp off grid to keep the battlefield clear. |

Corraidhin Farsaidh
Hello-There
110
|
Posted - 2014.01.13 08:57:00 -
[8] - Quote
Ordo Malus wrote:I love the darkness of despair tears.
On a serious note, the fact that you even suggested grouping drones like guns is just stupid. So now 50 pilots launch 5 drones each and its treated as 1 drone with the damage of 5? So now someone just has to kill one drone or one "super' drone? Seems fair. I cant think of ANY way that would effect game play in a negative way.
Not sure if this was in reference to my suggestion but to be clear I only meant abandoned drones should be treated as a group to simplify management. Active drones should always remain as individual objects otherwise management of in flight drones becomes trivial which would be bad. besides, I like being able to assign drones to different tragets, why send a blob of 5 hobs against a frig when 2 will do the trick, simply attack 3 frigs at once with a 2-2-1 split :).
I don't think the problem is so much that drone assist is broken but rather not implemented as well as could be. It makes it too easy for a single character to control too many dps in one shot. having said that is this not a weakness in this doctrine? one character controls all the guns therefore shoots one target at a time every cycle, can that not be exploited by a large fleet of small fast ships?
Perhaps these threads would be better served by discussing tactics to combat massed drone assist (something players *can* do something about) rather than trying to change the game mechanics (something that will take a looooong time most likely).
|

Corraidhin Farsaidh
Hello-There
116
|
Posted - 2014.01.15 11:30:00 -
[9] - Quote
Actually I was thinking the same, if the mass battles don't work due to issues (whether exploited or not) then why not watch for the massive indestructible carrier fleet to fly by and then go and destroy other assets instead. That fleet will probably move slowly so will take some time to move, they would then have to dock up and switch ships or go back to defend home base. Destroying their economic powerbase is just as valid a tactic and may split their fleet down a bit.
If you can't beat a force in toe to toe fighting then don't go toe to toe! Hunt in packs, take out stragglers, burn down POCO's etc...pull them every which way. Especially since the posts here are suggesting that the fleet with far more pilots are losing badly to the carriers...make use of the numbers and launch dozens of lightening raids instead. |
|
|